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Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
Sp1PlyMoveGeneratorEvaluates move by executing it, then evaluating the board
SpAverageMoveGeneratorTries to maximize liberty average of own minus opponent blocks
SpAveragePlayerSimple player using SpAverageMoveGenerator
SpCaptureMoveGeneratorSimple player that captures whenever possible, otherwise plays randomly
SpCapturePlayerSimple player using SpCaptureMoveGenerator
SpDumbTacticalMoveGeneratorPlays mostly to extend/reduce liberties
SpDumbTacticalPlayerA SpSimplePlayer using the SpDumbTacticalMoveGenerator
SpGreedyMoveGeneratorGreedyMoveGenerator goes for liberties, and some influence
SpGreedyPlayerSimple player using SpGreedyMoveGenerator
SpInfluenceMoveGeneratorThe influence move generator tries to maximize influence
SpInfluencePlayerSimple player using SpInfluenceMoveGenerator
SpLadderMoveGeneratorGenerates ladder captures/escapes
SpLadderPlayerSimple player using SpLadderMoveGenerator
SpLibertyMoveGeneratorTries to capture and escape with low liberty stones Blocks with few liberties are very important to this player
SpLibertyPlayerSimple player using SpLibertyMoveGenerator
SpMaxEyeMoveGeneratorTries to maximize simple eye score of any point
SpMaxEyePlayerSimple player using SpMaxEyeMoveGenerator
SpMinLibMoveGeneratorTries to maximize minimum liberty of own minus opponent blocks
SpMinLibPlayerSimple player using SpMinLibMoveGenerator
SpMoveGeneratorSimple move generators
SpRandomMoveGeneratorPlays random moves, but does not fill obvious 1-point eyes
SpRandomPlayerSimple player using SpRandomMoveGenerator
SpSafeMoveGeneratorUses GoSafetySolver and one ply search
SpSafePlayerSimple player using SpSafeMoveGenerator
SpSimplePlayerSimplePlayer has one move generator
SpStaticMoveGeneratorStatically assigns a value to a given move


Sun Mar 13 2011 Doxygen 1.7.1