Fuego-Related Publications
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Publications Describing (Aspects of) Fuego
-
M. Enzenberger, M. Müller, B. Arneson
and R. Segal.
Fuego - An Open-Source Framework for Board Games
and Go Engine Based on Monte Carlo Tree Search
IEEE Transactions on Computational Intelligence
and AI in Games, 2(4), 259-270.
Special issue on Monte Carlo Techniques and Computer Go, 2010.
-
R. Segal. On the scalability of parallel UCT. Proceedings of the 7th international conference on Computers and games,
CG 2010, pages 36-47,Springer LNCS 6515, 2011.
-
M. Müller.
Fuego-GB Prototype at the Human machine competition in
Barcelona 2010: a Tournament Report and Analysis.
Technical Report TR 10-08, Dept. of Computing Science, University of Alberta,
Edmonton, Alberta, Canada, 2010.
-
M. Enzenberger and M. Müller.
A
lock-free
multithreaded Monte-Carlo tree search algorithm.
Advances in Computer Games 12, Pamplona, Spain, 2009.
-
M. Müller.
Fuego at the
Computer Olympiad in Pamplona 2009
: a tournament report.
Technical Report TR 09-09, Dept. of Computing Science. University of
Alberta, Edmonton, Alberta, Canada, 2009.
Publications using Fuego in their Computer Go Research
-
J. Hashimoto, A. Kishimoto, K. Yoshizoe, and K. Ikeda.
Accelerated UCT and Its Application to Two-Player Games.
To appear in Advances in Computer Games 13.
-
Papers about
pachi
often use Fuego for comparisons and testing.
-
Takeuchi, S.; Kaneko, T.; Yamaguchi, K.
Evaluation of Game Tree Search Methods by Game Records.
IEEE Transactions on Computational Intelligence and AI in Games, 2 (4), 288 - 302, Dec. 2010.
-
Yusuke Soejima, Akihiro Kishimoto and Osamu Watanabe. Evaluating Root Parallelization in Go,
IEEE Transactions on Computational Intelligence and AI in Games, Volume 2, Number 4, pages 278-287, 2010
-
D. Silver's RLGO. See:
-
D. Silver, R. Sutton and M. Müller.
Temporal-Difference Search in Computer Go. Machine Learning 87(2), 183-219, 2012.
-
D. Silver.
Reinforcement Learning and Simulation-Based Search in Computer Go.
PhD thesis, University of Alberta, 2009.
-
L. S. Marcolino's Multi-Agent Monte Carlo Go. See:
-
L. S. Marcolino, "Multi-Agent Monte Carlo Go", Master's Thesis, advised by H. Matsubara.
School of Systems Information Science at Future University Hakodate, Japan, August 2011.
website with download links
-
L. S. Marcolino, H. Matsubara, "Multi-Agent Monte Carlo Go",
Proceedings of the Tenth International Conference on Autonomous Agents and Multiagent Systems,
May 2011.
website with download links
-
S. Takeuchi, T. Kaneko, and K. Yamaguchi.
Evaluation of Monte Carlo Tree Search and the Application to Go.
Computational Intelligence in Games (CIG 08), 191-198, 2008.
Publications using Fuego in other Computer Games Research
-
The MoHex Hex playing program uses the Monte Carlo search engine and various
other components of Fuego.
See R. Hayward's
publications
page.
- D. Tom's studies of UCT and RAVE in an artificial game use the
Fuego framework.
-
D. Tom and M. Müller.
Computational Experiments with the RAVE Heuristic.
LNCS 6515, 69-80, Springer 2011.
DOI link
-
D. Tom.
Investigating UCT and RAVE: steps towards a more robust method.
MSc thesis, University of Alberta, 2010.
-
D. Tom and M. Müller.
A study of UCT and its enhancements, 2009.
Advances in Computer Games 12, LNCS 6048, pages 55-64, Springer.
DOI link