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GoUctPlayer< SEARCH, THREAD > Member List

This is the complete list of members for GoUctPlayer< SEARCH, THREAD >, including all inherited members.
AutoParam() const GoUctPlayer< SEARCH, THREAD >
Board()GoPlayer
Board() const GoPlayer
ClearSearchTraces()GoPlayer
ClearStatistics()GoUctPlayer< SEARCH, THREAD >
CurrentNode() const GoPlayer
DoEarlyPassSearch(SgUctValue maxGames, double maxTime, SgPoint &move)GoUctPlayer< SEARCH, THREAD > [private]
DoSearch(SgBlackWhite toPlay, double maxTime, bool isDuringPondering)GoUctPlayer< SEARCH, THREAD > [private]
EarlyPass() const GoUctPlayer< SEARCH, THREAD >
EnablePonder() const GoUctPlayer< SEARCH, THREAD >
FindInitTree(SgUctTree &initTree, SgBlackWhite toPlay, double maxTime)GoUctPlayer< SEARCH, THREAD > [private]
ForcedOpeningMoves() const GoUctPlayer< SEARCH, THREAD >
GenMove(const SgTimeRecord &time, SgBlackWhite toPlay)GoUctPlayer< SEARCH, THREAD >
GoPlayer::GenMove(const SgTimeRecord &time, SgBlackWhite toPlay)=0GoPlayer [pure virtual]
GenMovePlayoutPolicy(SgBlackWhite toPlay)GoUctPlayer< SEARCH, THREAD > [private]
GetMpiSynchronizer()GoUctPlayer< SEARCH, THREAD >
GetStatistics() const GoUctPlayer< SEARCH, THREAD >
GlobalSearch()GoUctPlayer< SEARCH, THREAD >
GlobalSearch() const GoUctPlayer< SEARCH, THREAD >
GoBoardSynchronizer(const GoBoard &publisher)GoBoardSynchronizer
GoPlayer(const GoBoard &bd)GoPlayer
GoUctPlayer(const GoBoard &bd)GoUctPlayer< SEARCH, THREAD >
IgnoreClock() const GoUctPlayer< SEARCH, THREAD >
m_autoParamGoUctPlayer< SEARCH, THREAD > [private]
m_currentNodeGoPlayer [protected]
m_earlyPassGoUctPlayer< SEARCH, THREAD > [private]
m_enablePonderGoUctPlayer< SEARCH, THREAD > [private]
m_forcedOpeningMovesGoUctPlayer< SEARCH, THREAD > [private]
m_ignoreClockGoUctPlayer< SEARCH, THREAD > [private]
m_lastBoardSizeGoUctPlayer< SEARCH, THREAD > [private]
m_maxGamesGoUctPlayer< SEARCH, THREAD > [private]
m_maxPonderTimeGoUctPlayer< SEARCH, THREAD > [private]
m_mpiSynchronizerGoUctPlayer< SEARCH, THREAD > [private]
m_playoutPolicyGoUctPlayer< SEARCH, THREAD > [private]
m_playoutPolicyParamGoUctPlayer< SEARCH, THREAD >
m_resignMinGamesGoUctPlayer< SEARCH, THREAD > [private]
m_resignThresholdGoUctPlayer< SEARCH, THREAD > [private]
m_reuseSubtreeGoUctPlayer< SEARCH, THREAD > [private]
m_rootFilterGoUctPlayer< SEARCH, THREAD > [private]
m_searchGoUctPlayer< SEARCH, THREAD > [private]
m_searchModeGoUctPlayer< SEARCH, THREAD > [private]
m_statisticsGoUctPlayer< SEARCH, THREAD > [private]
m_timeControlGoUctPlayer< SEARCH, THREAD > [private]
m_useRootFilterGoUctPlayer< SEARCH, THREAD > [private]
m_writeDebugOutputGoUctPlayer< SEARCH, THREAD > [private]
MaxGames() const GoUctPlayer< SEARCH, THREAD >
MaxPonderTime() const GoUctPlayer< SEARCH, THREAD >
MoveValue(SgPoint p)GoPlayer [virtual]
Name() const GoUctPlayer< SEARCH, THREAD >
GoPlayer::Name() const GoPlayer [virtual]
OnBoardChange()GoUctPlayer< SEARCH, THREAD >
GoPlayer::OnBoardChange()GoPlayer [protected, virtual]
OnGameFinished()GoPlayer [virtual]
OnNewGame()GoPlayer [virtual]
OnPlay(GoPlayerMove move)GoPlayer [protected, virtual]
OnUndo()GoPlayer [protected, virtual]
Ponder()GoUctPlayer< SEARCH, THREAD >
GoPlayer::Ponder()GoPlayer [virtual]
PrePlay(GoPlayerMove move)GoPlayer [protected, virtual]
PreUndo()GoPlayer [protected, virtual]
ResignMinGames() const GoUctPlayer< SEARCH, THREAD >
ResignThreshold() const GoUctPlayer< SEARCH, THREAD >
ReuseSubtree() const GoUctPlayer< SEARCH, THREAD >
RootFilter()GoUctPlayer< SEARCH, THREAD >
Search()GoUctPlayer< SEARCH, THREAD >
Search() const GoUctPlayer< SEARCH, THREAD >
GoUctObjectWithSearch::Search()=0GoUctObjectWithSearch [pure virtual]
GoUctObjectWithSearch::Search() const =0GoUctObjectWithSearch [pure virtual]
SearchMode() const GoUctPlayer< SEARCH, THREAD >
SetAutoParam(bool enable)GoUctPlayer< SEARCH, THREAD >
SetDefaultParameters(int boardSize)GoUctPlayer< SEARCH, THREAD > [private]
SetEarlyPass(bool enable)GoUctPlayer< SEARCH, THREAD >
SetEnablePonder(bool enable)GoUctPlayer< SEARCH, THREAD >
SetForcedOpeningMoves(bool enable)GoUctPlayer< SEARCH, THREAD >
SetIgnoreClock(bool enable)GoUctPlayer< SEARCH, THREAD >
SetMaxGames(SgUctValue maxGames)GoUctPlayer< SEARCH, THREAD >
SetMaxPonderTime(double seconds)GoUctPlayer< SEARCH, THREAD >
SetMpiSynchronizer(const SgMpiSynchronizerHandle &synchronizerHandle)GoUctPlayer< SEARCH, THREAD >
SetResignMinGames(SgUctValue n)GoUctPlayer< SEARCH, THREAD >
SetResignThreshold(SgUctValue threshold)GoUctPlayer< SEARCH, THREAD >
SetReuseSubtree(bool enable)GoUctPlayer< SEARCH, THREAD >
SetRootFilter(GoUctRootFilter *filter)GoUctPlayer< SEARCH, THREAD >
SetSearchMode(GoUctGlobalSearchMode mode)GoUctPlayer< SEARCH, THREAD >
SetSubscriber(GoBoard &subscriber)GoPlayer
SetUseRootFilter(bool enable)GoUctPlayer< SEARCH, THREAD >
SetVariant(int variant)GoPlayer
SetWriteDebugOutput(bool flag)GoUctPlayer< SEARCH, THREAD >
TimeControl()GoUctPlayer< SEARCH, THREAD > [virtual]
TimeControl() const GoUctPlayer< SEARCH, THREAD > [virtual]
TransferSearchTraces()GoPlayer
UpdateSubscriber()GoPlayer
UseRootFilter() const GoUctPlayer< SEARCH, THREAD >
Variant() const GoPlayer
VerifyNeutralMove(SgUctValue maxGames, double maxTime, SgPoint move)GoUctPlayer< SEARCH, THREAD > [private]
WriteDebugOutput() const GoUctPlayer< SEARCH, THREAD >
~GoBoardSynchronizer()GoBoardSynchronizer [virtual]
~GoPlayer()GoPlayer [virtual]
~GoUctObjectWithSearch()GoUctObjectWithSearch [virtual]
~GoUctPlayer()GoUctPlayer< SEARCH, THREAD >
~SgObjectWithDefaultTimeControl()SgObjectWithDefaultTimeControl [virtual]


Sun Mar 13 2011 Doxygen 1.7.1