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GoUctPlayoutPolicy< BOARD > Member List

This is the complete list of members for GoUctPlayoutPolicy< BOARD >, including all inherited members.
ClearStatistics()GoUctPlayoutPolicy< BOARD >
CorrectMove(typename GoUctPlayoutPolicy< BOARD >::Corrector &corrFunction, SgPoint &mv, GoUctPlayoutPolicyType moveType)GoUctPlayoutPolicy< BOARD > [private]
Corrector typedefGoUctPlayoutPolicy< BOARD > [private]
DEBUG_CORRECT_MOVEGoUctPlayoutPolicy< BOARD > [private, static]
EndPlayout()GoUctPlayoutPolicy< BOARD >
GenerateAtariCaptureMove()GoUctPlayoutPolicy< BOARD > [private]
GenerateAtariDefenseMove()GoUctPlayoutPolicy< BOARD > [private]
GenerateLowLibMove(SgPoint lastMove)GoUctPlayoutPolicy< BOARD > [private]
GenerateMove()GoUctPlayoutPolicy< BOARD >
GenerateNakadeMove()GoUctPlayoutPolicy< BOARD > [private]
GenerateNakadeMove(SgPoint p)GoUctPlayoutPolicy< BOARD > [private]
GeneratePatternMove()GoUctPlayoutPolicy< BOARD > [private]
GeneratePatternMove(SgPoint p)GoUctPlayoutPolicy< BOARD > [private]
GeneratePatternMove2(SgPoint p, SgPoint lastMove)GoUctPlayoutPolicy< BOARD > [private]
GeneratePoint(SgPoint p) const GoUctPlayoutPolicy< BOARD > [private]
GeneratePureRandom()GoUctPlayoutPolicy< BOARD > [private]
GetEquivalentBestMoves() const GoUctPlayoutPolicy< BOARD >
GoUctPlayoutPolicy(const BOARD &bd, const GoUctPlayoutPolicyParam &param)GoUctPlayoutPolicy< BOARD >
m_balancerGoUctPlayoutPolicy< BOARD > [mutable, private]
m_bdGoUctPlayoutPolicy< BOARD > [private]
m_captureGeneratorGoUctPlayoutPolicy< BOARD > [private]
m_checkedGoUctPlayoutPolicy< BOARD > [private]
m_lastMoveGoUctPlayoutPolicy< BOARD > [private]
m_movesGoUctPlayoutPolicy< BOARD > [private]
m_moveTypeGoUctPlayoutPolicy< BOARD > [private]
m_nonRandLenGoUctPlayoutPolicy< BOARD > [private]
m_paramGoUctPlayoutPolicy< BOARD > [private]
m_patternsGoUctPlayoutPolicy< BOARD > [private]
m_pureRandomGeneratorGoUctPlayoutPolicy< BOARD > [private]
m_randomGoUctPlayoutPolicy< BOARD > [private]
m_statisticsGoUctPlayoutPolicy< BOARD > [private]
MoveType() const GoUctPlayoutPolicy< BOARD >
OnPlay()GoUctPlayoutPolicy< BOARD >
Patterns() const GoUctPlayoutPolicy< BOARD >
PlayGoodLiberties(SgPoint block)GoUctPlayoutPolicy< BOARD > [private]
SECOND_LAST_MOVE_PATTERNSGoUctPlayoutPolicy< BOARD > [private, static]
SelectRandom()GoUctPlayoutPolicy< BOARD > [private]
StartPlayout()GoUctPlayoutPolicy< BOARD >
Statistics(SgBlackWhite color) const GoUctPlayoutPolicy< BOARD >
UpdateStatistics()GoUctPlayoutPolicy< BOARD > [private]
USE_CLUMP_CORRECTIONGoUctPlayoutPolicy< BOARD > [private, static]


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