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GoUctSearch Member List

This is the complete list of members for GoUctSearch, including all inherited members.
BiasTermConstant() const SgUctSearch
Board()GoUctSearch
Board() const GoUctSearch
BoardHistory() const GoUctSearch
CheckFloatPrecision() const SgUctSearch
CreateThreads()SgUctSearch
DisplayGfx()GoUctSearch [protected, virtual]
EndSearch()SgUctSearch
ExpandThreshold() const SgUctSearch
FindBestChild(const SgUctNode &node, const std::vector< SgMove > *excludeMoves=0) const SgUctSearch
FindBestSequence(std::vector< SgMove > &sequence) const SgUctSearch
FirstPlayUrgency() const SgUctSearch
GamesPlayed() const SgUctSearch [virtual]
GenerateAllMoves(std::vector< SgUctMoveInfo > &moves)SgUctSearch
GetBound(bool useRave, const SgUctNode &node, const SgUctNode &child) const SgUctSearch
GetTempTree()SgUctSearch
GoUctSearch(GoBoard &bd, SgUctThreadStateFactory *factory)GoUctSearch
GoUctSearch(const GoUctSearch &search)GoUctSearch [private]
InverseEstimate(SgUctValue eval)SgUctSearch [static]
InverseEval(SgUctValue eval)SgUctSearch [static]
KeepGames() const GoUctSearch
KnowledgeThreshold() const SgUctSearch
LastGameInfo() const SgUctSearch
LastGameSummaryLine() const SgUctSearch
LiveGfx() const GoUctSearch
LiveGfxInterval() const GoUctSearch
LockFree() const SgUctSearch
LogGames() const SgUctSearch
m_bdGoUctSearch [private]
m_boardHistoryGoUctSearch [private]
m_keepGamesGoUctSearch [private]
m_liveGfxGoUctSearch [private]
m_liveGfxIntervalGoUctSearch [private]
m_nextLiveGfxGoUctSearch [private]
m_rootGoUctSearch [private]
m_stonesGoUctSearch [private]
m_toPlayGoUctSearch [private]
MaxGameLength() const SgUctSearch
MaxNodes() const SgUctSearch
MoveSelect() const SgUctSearch
MoveString(SgMove move) const GoUctSearch [virtual]
MpiSynchronizer()SgUctSearch
MpiSynchronizer() const SgUctSearch
NumberPlayouts() const SgUctSearch
NumberThreads() const SgUctSearch
OnEndSearch()SgUctSearch [virtual]
OnSearchIteration(SgUctValue gameNumber, unsigned int threadId, const SgUctGameInfo &info)GoUctSearch [virtual]
OnStartSearch()GoUctSearch [virtual]
OnThreadEndSearch(SgUctThreadState &state)SgUctSearch [virtual]
OnThreadStartSearch(SgUctThreadState &state)SgUctSearch [virtual]
operator=(const GoUctSearch &search)GoUctSearch [private]
PlayGame()SgUctSearch
PruneFullTree() const SgUctSearch
PruneMinCount() const SgUctSearch
RandomizeRaveFrequency() const SgUctSearch
Rave() const SgUctSearch
RaveCheckSame() const SgUctSearch
RaveWeightFinal() const SgUctSearch
RaveWeightInitial() const SgUctSearch
SaveGames(const std::string &fileName) const GoUctSearch
SaveTree(std::ostream &out, int maxDepth=-1) const GoUctSearch
Search(SgUctValue maxGames, double maxTime, std::vector< SgMove > &sequence, const std::vector< SgMove > &rootFilter=std::vector< SgMove >(), SgUctTree *initTree=0, SgUctEarlyAbortParam *earlyAbort=0)SgUctSearch
SearchOnePly(SgUctValue maxGames, double maxTime, SgUctValue &value)SgUctSearch
SetBiasTermConstant(float biasTermConstant)SgUctSearch
SetCheckFloatPrecision(bool enable)SgUctSearch
SetExpandThreshold(SgUctValue expandThreshold)SgUctSearch
SetFirstPlayUrgency(SgUctValue firstPlayUrgency)SgUctSearch
SetKeepGames(bool enable)GoUctSearch
SetKnowledgeThreshold(const std::vector< SgUctValue > &counts)SgUctSearch
SetLiveGfx(GoUctLiveGfx mode)GoUctSearch
SetLiveGfxInterval(SgUctValue interval)GoUctSearch
SetLockFree(bool enable)SgUctSearch
SetLogGames(bool enable)SgUctSearch
SetMaxGameLength(std::size_t maxGameLength)SgUctSearch
SetMaxNodes(std::size_t maxNodes)SgUctSearch
SetMoveSelect(SgUctMoveSelect moveSelect)SgUctSearch
SetMpiSynchronizer(const SgMpiSynchronizerHandle &synchronizerHandle)SgUctSearch
SetNumberPlayouts(std::size_t n)SgUctSearch
SetNumberThreads(unsigned int n)SgUctSearch
SetPruneFullTree(bool enable)SgUctSearch
SetPruneMinCount(SgUctValue n)SgUctSearch
SetRandomizeRaveFrequency(int frequency)SgUctSearch
SetRave(bool enable)SgUctSearch
SetRaveCheckSame(bool enable)SgUctSearch
SetRaveWeightFinal(float value)SgUctSearch
SetRaveWeightInitial(float value)SgUctSearch
SetThreadStateFactory(SgUctThreadStateFactory *factory)SgUctSearch
SetToPlay(SgBlackWhite toPlay)GoUctSearch
SetVirtualLoss(bool enable)SgUctSearch
SetWeightRaveUpdates(bool enable)SgUctSearch
SgUctSearch(SgUctThreadStateFactory *threadStateFactory, int moveRange=0)SgUctSearch
StartSearch(const std::vector< SgMove > &rootFilter=std::vector< SgMove >(), SgUctTree *initTree=0)SgUctSearch
Statistics() const SgUctSearch
ThreadsCreated() const SgUctSearch
ThreadState(int i) const SgUctSearch
ToPlay() const GoUctSearch
Tree() const SgUctSearch
UnknownEval() const =0SgUctSearch [pure virtual]
VirtualLoss() const SgUctSearch
WasEarlyAbort() const SgUctSearch
WeightRaveUpdates() const SgUctSearch
WriteStatistics(std::ostream &out) const SgUctSearch
~GoUctSearch()GoUctSearch
~SgUctSearch()SgUctSearch [virtual]


Sun Mar 13 2011 Doxygen 1.7.1