ConvertFormat(SgNode &root) | SgGameWriter | [private] |
HandleProps(const SgNode *node, int &boardSize) const | SgGameWriter | [private] |
m_fileFormat | SgGameWriter | [private] |
m_numPropsOnLine | SgGameWriter | [private] |
m_out | SgGameWriter | [private] |
operator=(const SgGameWriter &) | SgGameWriter | [private] |
SgGameWriter(std::ostream &out) | SgGameWriter | |
SgGameWriter(const SgGameWriter &) | SgGameWriter | [private] |
ShouldWriteProperty(const SgProp &prop) | SgGameWriter | [private] |
StartNewLine() | SgGameWriter | [private] |
WriteGame(const SgNode &root, bool allProps, int fileFormat, int gameNumber, int defaultSize) | SgGameWriter | |
WriteNode(const SgNode &node, bool allProps, int boardSize, SgPropPointFmt fmt) | SgGameWriter | [private] |
WriteSubtree(const SgNode &node, bool allProps, int boardSize, SgPropPointFmt fmt) | SgGameWriter | [private] |