, including all inherited members.
| Add(const SgProp *prop) | SgNode | |
| AddComment(const std::string &comment) | SgNode | |
| AddMoveProp(SgMove move, SgBlackWhite player) | SgNode | |
| AppendTo(SgNode *n) | SgNode | |
| ContainsText(const std::string &findText) | SgNode | |
| CopyAllPropsFrom(const SgNode &sourceNode) | SgNode | |
| CopyPropFrom(const SgNode &sourceNode, SgPropID id) | SgNode | |
| CopySubtree(const SgNode *node, SgNode *copy) | SgNode | [static] |
| CopyTree() const | SgNode | |
| CountNodes(bool fSetPropOnThisNode) | SgNode | |
| DeleteBranches() | SgNode | |
| DeleteSubtree() | SgNode | |
| DeleteTree() | SgNode | |
| Direction enum name | SgNode | |
| END_OF_GAME enum value | SgNode | |
| Father() const | SgNode | |
| Get(SgPropID id) const | SgNode | |
| GetIntProp(SgPropID id) const | SgNode | |
| GetIntProp(SgPropID id, int *value) const | SgNode | |
| GetRealProp(SgPropID id) const | SgNode | |
| GetStatistics(int *numAlloc, int *numUsed) | SgNode | [static] |
| GetStringProp(SgPropID id, std::string *value) const | SgNode | |
| HasBrother() const | SgNode | |
| HasFather() const | SgNode | |
| HasLeftBrother() const | SgNode | |
| HasNodeMove() const | SgNode | |
| HasProp(SgPropID id) const | SgNode | |
| HasRightBrother() const | SgNode | |
| HasSon() const | SgNode | |
| IsBranchPoint() const | SgNode | |
| IsMarked() const | SgNode | [private] |
| IsOnMain() const | SgNode | |
| IsRoot() const | SgNode | |
| IsTerminal() const | SgNode | |
| LEFT_BROTHER enum value | SgNode | |
| LeftBrother() const | SgNode | |
| LeftMostSon() const | SgNode | |
| LinkTrees(const SgVectorOf< SgNode > &roots) | SgNode | [static] |
| LinkWithBrother(SgNode *node) | SgNode | [private] |
| m_brother | SgNode | [private] |
| m_father | SgNode | [private] |
| m_marked | SgNode | [private] |
| m_props | SgNode | [private] |
| m_son | SgNode | [private] |
| MAIN_BRANCH enum value | SgNode | |
| Mark() | SgNode | [private] |
| MemCheck() | SgNode | [static] |
| NewFather() | SgNode | |
| NewLeftMostSon() | SgNode | |
| NewRightBrother() | SgNode | |
| NewRightMostSon() | SgNode | |
| NEXT enum value | SgNode | |
| NEXT_BRANCH enum value | SgNode | |
| NEXT_DEPTHFIRST enum value | SgNode | |
| NEXT_RIGHTMOST enum value | SgNode | |
| NEXT_TERMINAL enum value | SgNode | |
| NextDepthFirst() const | SgNode | |
| NodeInDirection(Direction dir) const | SgNode | |
| NodeMove() const | SgNode | |
| NodePlayer() const | SgNode | |
| NumLeftBrothers() const | SgNode | |
| NumSons() const | SgNode | |
| operator=(const SgNode &) | SgNode | [private] |
| PathToRoot(SgVectorOf< SgNode > *path) const | SgNode | |
| Player() const | SgNode | |
| PREV_BRANCH enum value | SgNode | |
| PREV_DEPTHFIRST enum value | SgNode | |
| PREV_TERMINAL enum value | SgNode | |
| PrevDepthFirst() const | SgNode | |
| PREVIOUS enum value | SgNode | |
| PromoteNode() | SgNode | |
| PromotePath() | SgNode | |
| Props() | SgNode | |
| Props() const | SgNode | |
| RIGHT_BROTHER enum value | SgNode | |
| RightBrother() const | SgNode | |
| RightMostSon() const | SgNode | |
| Root() const | SgNode | |
| s_alloc | SgNode | [private, static] |
| s_free | SgNode | [private, static] |
| SetIntProp(SgPropID id, int value) | SgNode | |
| SetListProp(SgPropID id, const SgVector< SgPoint > &value) | SgNode | |
| SetListProp(SgPropID id, const SgPointSet &value) | SgNode | |
| SetRealProp(SgPropID id, double value, int precision=0) | SgNode | |
| SetStringProp(SgPropID id, const std::string &value) | SgNode | |
| SgNode() | SgNode | |
| SgNode(const SgNode &) | SgNode | [private] |
| ShortestPathTo(SgNode *node, int *numBack, SgVectorOf< SgNode > *path) const | SgNode | |
| START_OF_GAME enum value | SgNode | |
| TopProp(SgPropID id) const | SgNode | |
| TreeIndex(const SgNode *node) | SgNode | [static] |
| Unmark() | SgNode | [private] |
| VectorProp(SgPropID prop) const | SgNode | |
| ~SgNode() | SgNode | |