m_globalLock | SgUctSearch::Thread | [private] |
m_playFinished | SgUctSearch::Thread | [private] |
m_playFinishedLock | SgUctSearch::Thread | [private] |
m_playFinishedMutex | SgUctSearch::Thread | [private] |
m_quit | SgUctSearch::Thread | [private] |
m_search | SgUctSearch::Thread | [private] |
m_startPlay | SgUctSearch::Thread | [private] |
m_startPlayMutex | SgUctSearch::Thread | [private] |
m_state | SgUctSearch::Thread | |
m_thread | SgUctSearch::Thread | [private] |
m_threadReady | SgUctSearch::Thread | [private] |
operator()() | SgUctSearch::Thread | [private] |
PlayGames() | SgUctSearch::Thread | [private] |
StartPlay() | SgUctSearch::Thread | |
Thread(SgUctSearch &search, std::auto_ptr< SgUctThreadState > state) | SgUctSearch::Thread | |
Thread::Function class | SgUctSearch::Thread | [friend] |
WaitPlayFinished() | SgUctSearch::Thread | |
~Thread() | SgUctSearch::Thread |