| AddComment(const std::string &comment) | GoGame | |
| AddComment(const SgNode &node, const std::string &comment) | GoGame | |
| AddMove(SgMove move, SgBlackWhite player, const SgSearchStatistics *stat=0, bool makeMainVariation=true) | GoGame | |
| AddResignNode(SgBlackWhite player) | GoGame | |
| AppendChild(SgNode *child) | GoGame | |
| Board() const | GoGame | |
| CanGoInDirection(SgNode::Direction dir) const | GoGame | |
| CurrentMove() const | GoGame | |
| CurrentMoveNumber() const | GoGame | |
| CurrentNode() const | GoGame | |
| EndOfGame() const | GoGame | |
| GetGameInfoStringProp(SgPropID id) const | GoGame | [private] |
| GetGameName() const | GoGame | |
| GetPlayerName(SgBlackWhite player) const | GoGame | |
| GetResult() const | GoGame | |
| GoGame(int boardSize=GO_DEFAULT_SIZE) | GoGame | [explicit] |
| GoGame(const GoGame &) | GoGame | [private] |
| GoInDirection(SgNode::Direction dir) | GoGame | |
| GoToNode(const SgNode *dest) | GoGame | |
| Init(SgNode *root) | GoGame | |
| Init(int size, const GoRules &rules) | GoGame | |
| InitHandicap(const GoRules &rules, SgNode *root) | GoGame | [private] |
| m_board | GoGame | [private] |
| m_current | GoGame | [private] |
| m_numMovesToInsert | GoGame | [private] |
| m_root | GoGame | [private] |
| m_time | GoGame | [private] |
| m_timeSettings | GoGame | [private] |
| m_updater | GoGame | [private] |
| NonConstNodePtr(const SgNode *node) const | GoGame | [private] |
| NonConstNodeRef(const SgNode &node) const | GoGame | [private] |
| operator=(const GoGame &) | GoGame | [private] |
| PlaceHandicap(const SgVector< SgPoint > &stones) | GoGame | |
| Root() const | GoGame | |
| SetKomiGlobal(GoKomi komi) | GoGame | |
| SetRulesGlobal(const GoRules &rules) | GoGame | |
| SetTimeSettingsGlobal(const GoTimeSettings &timeSettings, double overhead=0) | GoGame | |
| SetToPlay(SgBlackWhite toPlay) | GoGame | |
| SetupPosition(const SgBWArray< SgPointSet > &stones) | GoGame | |
| Time() | GoGame | |
| Time() const | GoGame | |
| TimeSettings() const | GoGame | |
| UpdateDate(const std::string &date) | GoGame | |
| UpdateGameInfoStringProp(SgPropID id, const std::string &value) | GoGame | [private] |
| UpdateGameName(const std::string &name) | GoGame | |
| UpdatePlayerName(SgBlackWhite player, const std::string &name) | GoGame | |
| UpdateResult(const std::string &result) | GoGame | |
| ~GoGame() | GoGame |