AddComment(const std::string &comment) | GoGame | |
AddComment(const SgNode &node, const std::string &comment) | GoGame | |
AddMove(SgMove move, SgBlackWhite player, const SgSearchStatistics *stat=0, bool makeMainVariation=true) | GoGame | |
AddResignNode(SgBlackWhite player) | GoGame | |
AppendChild(SgNode *child) | GoGame | |
Board() const | GoGame | |
CanGoInDirection(SgNode::Direction dir) const | GoGame | |
CurrentMove() const | GoGame | |
CurrentMoveNumber() const | GoGame | |
CurrentNode() const | GoGame | |
EndOfGame() const | GoGame | |
GetGameInfoStringProp(SgPropID id) const | GoGame | [private] |
GetGameName() const | GoGame | |
GetPlayerName(SgBlackWhite player) const | GoGame | |
GetResult() const | GoGame | |
GoGame(int boardSize=GO_DEFAULT_SIZE) | GoGame | [explicit] |
GoGame(const GoGame &) | GoGame | [private] |
GoInDirection(SgNode::Direction dir) | GoGame | |
GoToNode(const SgNode *dest) | GoGame | |
Init(SgNode *root) | GoGame | |
Init(int size, const GoRules &rules) | GoGame | |
InitHandicap(const GoRules &rules, SgNode *root) | GoGame | [private] |
m_board | GoGame | [private] |
m_current | GoGame | [private] |
m_numMovesToInsert | GoGame | [private] |
m_root | GoGame | [private] |
m_time | GoGame | [private] |
m_timeSettings | GoGame | [private] |
m_updater | GoGame | [private] |
NonConstNodePtr(const SgNode *node) const | GoGame | [private] |
NonConstNodeRef(const SgNode &node) const | GoGame | [private] |
operator=(const GoGame &) | GoGame | [private] |
PlaceHandicap(const SgVector< SgPoint > &stones) | GoGame | |
Root() const | GoGame | |
SetKomiGlobal(GoKomi komi) | GoGame | |
SetRulesGlobal(const GoRules &rules) | GoGame | |
SetTimeSettingsGlobal(const GoTimeSettings &timeSettings, double overhead=0) | GoGame | |
SetToPlay(SgBlackWhite toPlay) | GoGame | |
SetupPosition(const SgBWArray< SgPointSet > &stones) | GoGame | |
Time() | GoGame | |
Time() const | GoGame | |
TimeSettings() const | GoGame | |
UpdateDate(const std::string &date) | GoGame | |
UpdateGameInfoStringProp(SgPropID id, const std::string &value) | GoGame | [private] |
UpdateGameName(const std::string &name) | GoGame | |
UpdatePlayerName(SgBlackWhite player, const std::string &name) | GoGame | |
UpdateResult(const std::string &result) | GoGame | |
~GoGame() | GoGame |