Index
Main
Namespaces
Classes
Hierarchy
Annotated
Files
Compound
Global
Pages
File List
Here is a list of all files with brief descriptions:
GoAssertBoardRestored.h
[code]
GoAutoBook.cpp
[code]
GoAutoBook.h
[code]
GoBensonSolver.cpp
[code]
See
GoBensonSolver.h
GoBensonSolver.h
[code]
Recognize safe stones and territories according to [Benson 1976]
GoBlock.cpp
[code]
See
GoBlock.h
GoBlock.h
[code]
A block contained in a
GoRegionBoard
GoBoard.cpp
[code]
See
GoBoard.h
GoBoard.h
[code]
Go board with basic board and blocks
GoBoardCheckPerformance.cpp
[code]
See
GoBoardCheckPerformance.h
GoBoardCheckPerformance.h
[code]
Check performance of the
GoBoard
class
goboardhash.cpp
[code]
GoBoardHistory.cpp
[code]
See
GoBoardHistory.h
GoBoardHistory.h
[code]
goboardko.cpp
[code]
GoBoardRestorer.cpp
[code]
See
GoBoardRestorer.h
GoBoardRestorer.h
[code]
GoBoardSynchronizer.cpp
[code]
GoBoardSynchronizer.h
[code]
GoBoardUpdater.cpp
[code]
GoBoardUpdater.h
[code]
GoBoardUtil.cpp
[code]
See
GoBoardUtil.h
GoBoardUtil.h
[code]
GoBoard-related utility classes
GoBook.cpp
[code]
GoBook.h
[code]
Opening book
GoChain.cpp
[code]
See
GoChain.h
GoChain.h
[code]
A chain contained in a
GoEyeCount.cpp
[code]
See
GoEyeCount.h
GoEyeCount.h
[code]
Upper and lower bounds on number of eyes and potential eyes
GoEyeUtil.cpp
[code]
See
GoEyeUtil.h
GoEyeUtil.h
[code]
GoBoard
eye-related utility classes
GoGame.cpp
[code]
See
GoGame.h
GoGame.h
[code]
GoGame
class, play and replay moves in a game tree
GoGtpCommandUtil.cpp
[code]
GoGtpCommandUtil.h
[code]
Utils for Go GTP commands
GoGtpEngine.cpp
[code]
See
GoGtpEngine.h
GoGtpEngine.h
[code]
GtpEngine
with
GoBoard
,
GoPlayer
and
GoGame
GoGtpExtraCommands.cpp
[code]
GoGtpExtraCommands.h
[code]
GoInfluence.cpp
[code]
See
GoInfluence.h
GoInfluence.h
[code]
Simple functions for influence computation
GoInit.cpp
[code]
GoInit.h
[code]
Initialization of module Go
GoKomi.cpp
[code]
GoKomi.h
[code]
GoLadder.cpp
[code]
GoLadder.h
[code]
Fast ladder algorithm, computes ladders and snapbacks
GoModBoard.h
[code]
GoMotive.cpp
[code]
See
GoMotive.h
GoMotive.h
[code]
Enumerations GoMotive and GoModifier
GoMoveExecutor.h
[code]
Class
GoMoveExecutor
GoNodeUtil.cpp
[code]
GoNodeUtil.h
[code]
Utility functions for Go trees
gonotes.cpp
[code]
GoPlayer.cpp
[code]
See
GoPlayer.h
GoPlayer.h
[code]
Player
GoPlayerMove.cpp
[code]
GoPlayerMove.h
[code]
GoRegion.cpp
[code]
See
GoRegion.h
GoRegion.h
[code]
A
GoRegion
contained in a
GoRegionBoard.cpp
[code]
See
GoRegionBoard.h
GoRegionBoard.h
[code]
A
GoRegionBoard
provides the connected components of a
GoBoard
GoRegionUtil.cpp
[code]
See
GoRegionUtil.h
GoRegionUtil.h
[code]
Utility functions for
GoRegion
and
GoRegionBoard
GoRules.cpp
[code]
GoRules.h
[code]
Class
GoRules
GoSafetyCommands.cpp
[code]
See
GoSafetyCommands.h
GoSafetyCommands.h
[code]
GoSafetySolver.cpp
[code]
See
GoSafetySolver.h
GoSafetySolver.h
[code]
Recognize safe territories using 1-vital and 2-vital definitions under alternating play from Martin Mueller's thesis [Mueller 95, p
GoSafetyUtil.cpp
[code]
See
GoSafetyUtil.h
GoSafetyUtil.h
[code]
Utility functions for the static and search-based safety solvers
GoSearch.cpp
[code]
GoSearch.h
[code]
Class
GoSearch
extends
SgSearch
GoSetup.h
[code]
Initial setup information for
GoBoard
GoSetupUtil.cpp
[code]
See
GoSetupUtil.h
GoSetupUtil.h
[code]
Utilities to create setup information for
GoBoard
GoSortedMoves.h
[code]
Specialization of
SgSortedMoves
for Go: move = SgMove, value = int
GoStaticLadder.cpp
[code]
See
GoStaticLadder.h
GoStaticLadder.h
[code]
GoStaticSafetySolver.cpp
[code]
See
GoStaticSafetySolver.h
GoStaticSafetySolver.h
[code]
Recognize safe stones and territories statically
GoTimeControl.cpp
[code]
See
GoTimeControl.h
GoTimeControl.h
[code]
Time management
GoTimeSettings.cpp
[code]
See
GoTimeSettings.h
GoTimeSettings.h
[code]
Time settings for a Go game
GoUtil.cpp
[code]
See
GoUtil.h
GoUtil.h
[code]
General Go related utility functions
mainpage.cpp
[code]
Sun Mar 13 2011
Doxygen
1.7.1