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SgSearch Class Reference

Alpha-beta search. More...

#include <SgSearch.h>

List of all members.

Public Member Functions

 SgSearch (SgSearchHashTable *hash)
 Constructor.
virtual ~SgSearch ()
virtual bool CheckDepthLimitReached () const =0
 Stop search if depth limit was not reached in current iteration.
const SgSearchHashTableHashTable () const
void SetHashTable (SgSearchHashTable *hashtable)
const SgSearchControlSearchControl () const
void SetSearchControl (SgSearchControl *control)
 Search control.
void SetProbCut (SgProbCut *probcut)
 ProbCut.
virtual std::string MoveString (SgMove move) const =0
 Convert move to string (game dependent).
virtual void SetToPlay (SgBlackWhite toPlay)=0
virtual void OnStartSearch ()
 Hook function called at the beginning of a search.
int DepthFirstSearch (int depthLimit, int boundLo, int boundHi, SgVector< SgMove > *sequence, bool clearHash=true, SgNode *traceNode=0)
 Looks 'depthLimit' moves ahead to find the value of the current position and the optimal sequence.
int DepthFirstSearch (int depthLimit, SgVector< SgMove > *sequence, bool clearHash=true, SgNode *traceNode=0)
 Call DepthFirstSearch with window [-SG_INFINITY,+SG_INFINITY].
int IteratedSearch (int depthMin, int depthMax, int boundLo, int boundHi, SgVector< SgMove > *sequence, bool clearHash=true, SgNode *traceNode=0)
 Calls DepthFirstSearch repeatedly with the depth limit starting at 'depthMin' and increasing with each iteration.
int IteratedSearch (int depthMin, int depthMax, SgVector< SgMove > *sequence, bool clearHash=true, SgNode *traceNode=0)
 Call IteratedSearch with window [-SG_INFINITY,+SG_INFINITY].
int IteratedSearchDepthLimit () const
 During IteratedSearch or CombinedSearch, this returns the current depth that's being searched to.
virtual void StartOfDepth (int depthLimit)
 Called at start of each depth level of IteratedSearch.
bool Aborted () const
 Return whether the search was aborted.
void SetAbortSearch (bool fAborted=true)
 Mark this search as aborted.
void SetScout (bool flag=true)
void SetKillers (bool flag=true)
void SetOpponentBest (bool flag=true)
void SetNullMove (bool flag=true)
void SetNullMoveDepth (int depth)
void GetStatistics (SgSearchStatistics *stat)
 Get the current statistics.
const SgSearchStatisticsStatistics () const
void StartTime ()
 Starts the clock and clears the statistics.
void StopTime ()
 Stops the clock and clears the statistics.
virtual void Generate (SgVector< SgMove > *moves, int depth)=0
 Generate moves.
virtual int Evaluate (bool *isExact, int depth)=0
 The returned value reflects the value of the position, with positive values being good for the current player (ToPlay).
virtual bool Execute (SgMove move, int *delta, int depth)=0
 Return true if the move was executed, false if it was illegal and could not be played.
virtual void TakeBack ()=0
 Takes back the most recent move successfully executed by Execute.
virtual SgBlackWhite GetToPlay () const =0
 Return the current player.
virtual bool AbortSearch ()
 Test whether search should be aborted.
virtual SgHashCode GetHashCode () const =0
 Return the hash code for the current position.
int CurrentDepth () const
 The current depth of the search, incremented by 1 for each move that's played.
SgMove PrevMove () const
 Indicates which move in the movelist at the previous level was executed.
SgMove PrevMove2 () const
 The move prior to the previous move.
virtual bool EndOfGame () const =0
 Is the game over?
void InitSearch (int startDepth=0)
 Initialize PrevMove, CurrentDepth and other variables so that they can be accessed when move generation/evaluation are called directly, not as part of a search.
bool TraceIsOn () const
 Is tracing currently active?
virtual void CreateTracer ()
 Default creates a SgSearchTracer; override for specific traces.
void SetTracer (SgSearchTracer *tracer)
 Set tracer object.
SgSearchTracerTracer () const
void SetAbortFrequency (int value)
int SearchEngine (int depth, int alpha, int beta, SgSearchStack &stack, bool *isExactValue, bool lastNullMove=false)
 Core Alpha-beta search.

Static Public Attributes

static const int DEPTH_UNIT = 100
 One DEPTH_UNIT corresponds to the default search depth for one move, in the internal representation of search.
static const int MAX_DEPTH = 256
 Remark: could make it 512 if deep ladder search a problem.
static const int SG_INFINITY = numeric_limits<int>::max()
 Infinity for windowed searches.

Private Member Functions

int DFS (int startDepth, int depthLimit, int boundLo, int boundHi, SgVector< SgMove > *sequence, bool *isExactValue)
 Depth-first search (see implementation).
bool LookupHash (SgSearchHashData &data) const
 Try to find current position in m_hash.
bool NullMovePrune (int depth, int delta, int beta)
void StoreHash (int depth, int value, SgMove move, bool isUpperBound, bool isLowerBound, bool isExact)
 Store current position in hash table.
void AddSequenceToHash (const SgVector< SgMove > &sequence, int depth)
 Seed the hash table with the given sequence.
int CallEvaluate (int depth, bool *isExact)
 Evaluate current position; possibly write debug output.
bool CallExecute (SgMove move, int *delta, int depth)
 Execute move; update m_moveStack, m_currentDepth and statistics.
void CallGenerate (SgVector< SgMove > *moves, int depth)
 Generate moves; possibly write debug output.
void CallTakeBack ()
 Take back move; update m_moveStack and m_currentDepth.
bool TryMove (SgMove move, const SgVector< SgMove > &specialMoves, const int depth, const int alpha, const int beta, int &loValue, int &hiValue, SgSearchStack &stack, bool &allExact, bool &isCutoff)
bool TrySpecialMove (SgMove move, SgVector< SgMove > &specialMoves, const int depth, const int alpha, const int beta, int &loValue, int &hiValue, SgSearchStack &stack, bool &allExact, bool &isCutoff)
 SgSearch (const SgSearch &)
 Not implemented.
SgSearchoperator= (const SgSearch &)
 Not implemented.

Private Attributes

SgSearchHashTablem_hash
 Hash table.
SgSearchTracerm_tracer
 Used to build a trace tree of the search for debugging.
int m_currentDepth
 The depth of the current position - number of moves from start.
int m_depthLimit
SgVector< SgMovem_moveStack
 Stack of all moves executed in search.
bool m_useScout
bool m_useKillers
bool m_useOpponentBest
 Move best move from parent to front.
bool m_useNullMove
 Use null move heuristic for forward pruning.
int m_nullMoveDepth
 How much less deep to search during null move pruning.
bool m_aborted
 True if search is in the process of being aborted.
bool m_foundNewBest
 Flag that new best move was found in current iteration.
bool m_reachedDepthLimit
 Keeps track of whether the depth limit was reached.
SgSearchStatistics m_stat
SgTimer m_timer
int m_timerLevel
int m_prevValue
 The search result from the previous iteration.
SgVector< SgMovem_prevSequence
 The PV from the previous search iteration.
SgArray< SgKiller,
MAX_KILLER_DEPTH+1 > 
m_killers
 Killer heuristic.
SgSearchControlm_control
SgProbCutm_probcut
int m_abortFrequency

Static Private Attributes

static const int MAX_KILLER_DEPTH = 10

Detailed Description

Alpha-beta search.

The problem-specific part of the search is isolated in five methods: move generation, position evaluation, executing and taking back moves, and time control. These need to be overridden for each kind of search. The evaluation may employ lookahead or a quiescence search to find the value. If so, the sequence from the current position to the position where that value is really reached is returned, otherwise the empty list is returned.

Todo:

Why does AmaSearch::Evaluate need the hash table, shouldn't that be done in SgSearch?

Remove m_depth, pass as argument to Evaluate instead

Use best-response as move ordering heuristic

Definition at line 239 of file SgSearch.h.


Constructor & Destructor Documentation

SgSearch::SgSearch ( SgSearchHashTable hash  ) 

Constructor.

Parameters:
hash Hash table to use or 0, if no hash table should be used.

Definition at line 127 of file SgSearch.cpp.

References InitSearch().

SgSearch::~SgSearch (  )  [virtual]

Definition at line 148 of file SgSearch.cpp.

SgSearch::SgSearch ( const SgSearch  )  [private]

Not implemented.


Member Function Documentation

bool SgSearch::Aborted (  )  const

Return whether the search was aborted.

Definition at line 572 of file SgSearch.h.

References m_aborted.

bool SgSearch::AbortSearch (  )  [virtual]

Test whether search should be aborted.

Return true to abort search. Default implementation checks Abort() of the installed search control.

Definition at line 224 of file SgSearch.cpp.

References SgSearchControl::Abort(), SgTimer::GetTime(), m_aborted, m_abortFrequency, m_control, m_stat, m_timer, m_tracer, SgSearchStatistics::NumNodes(), SgUserAbort(), SgSearchTracer::TraceComment(), and TraceIsOn().

Referenced by SearchEngine().

void SgSearch::AddSequenceToHash ( const SgVector< SgMove > &  sequence,
int  depth 
) [private]

Seed the hash table with the given sequence.

Definition at line 332 of file SgSearch.cpp.

References CallExecute(), CallTakeBack(), DEPTH_UNIT, GetHashCode(), m_hash, MoveString(), SG_ASSERT, SG_NULLMOVE, SgDebug(), and SgHashTable< DATA >::Store().

Referenced by DepthFirstSearch(), and IteratedSearch().

int SgSearch::CallEvaluate ( int  depth,
bool *  isExact 
) [private]

Evaluate current position; possibly write debug output.

Definition at line 286 of file SgSearch.cpp.

References Evaluate(), and SgDebug().

Referenced by SearchEngine().

bool SgSearch::CallExecute ( SgMove  move,
int *  delta,
int  depth 
) [private]
void SgSearch::CallGenerate ( SgVector< SgMove > *  moves,
int  depth 
) [private]

Generate moves; possibly write debug output.

Definition at line 152 of file SgSearch.cpp.

References Generate(), and SgDebug().

Referenced by SearchEngine().

void SgSearch::CallTakeBack (  )  [private]

Take back move; update m_moveStack and m_currentDepth.

Definition at line 316 of file SgSearch.cpp.

References m_currentDepth, m_moveStack, m_tracer, SgVector< T >::PopBack(), SgDebug(), TakeBack(), SgSearchTracer::TakeBackTraceNode(), and TraceIsOn().

Referenced by AddSequenceToHash(), NullMovePrune(), SearchEngine(), and TryMove().

virtual bool SgSearch::CheckDepthLimitReached (  )  const [pure virtual]

Stop search if depth limit was not reached in current iteration.

Usually this should return true, but it depends on the move generation in the subclass. For example, if the move generation prunes some moves at lower depths, because the goal cannot be reached at the current depth, this function has to return false.

Referenced by IteratedSearch().

void SgSearch::CreateTracer (  )  [virtual]

Default creates a SgSearchTracer; override for specific traces.

Definition at line 327 of file SgSearch.cpp.

References m_tracer.

int SgSearch::CurrentDepth (  )  const

The current depth of the search, incremented by 1 for each move that's played.

Value is 0 at root level of search.

Definition at line 577 of file SgSearch.h.

References m_currentDepth.

int SgSearch::DepthFirstSearch ( int  depthLimit,
int  boundLo,
int  boundHi,
SgVector< SgMove > *  sequence,
bool  clearHash = true,
SgNode traceNode = 0 
)

Looks 'depthLimit' moves ahead to find the value of the current position and the optimal sequence.

No values outside the range ['boundLo'..'boundHi'] are expected; if values outside that range are encountered, a value <= 'boundLo' or >= 'boundHi' will be returned, and the search should be repeated with new bounds. If node is not 0, then add the whole search tree below '*node'. The hash table is seeded with the sequence passed in, so that partial results from a previous search can speed up a re-search.

Definition at line 387 of file SgSearch.cpp.

References AddSequenceToHash(), SgSearchTracer::AppendTrace(), SgHashTable< DATA >::Clear(), DFS(), SgSearchTracer::InitTracing(), m_depthLimit, m_hash, m_tracer, OnStartSearch(), SG_ASSERT, StartTime(), StopTime(), SgSearchTracer::TraceIsOn(), and SgSearchTracer::TraceNode().

Referenced by DepthFirstSearch().

int SgSearch::DepthFirstSearch ( int  depthLimit,
SgVector< SgMove > *  sequence,
bool  clearHash = true,
SgNode traceNode = 0 
)

Call DepthFirstSearch with window [-SG_INFINITY,+SG_INFINITY].

Definition at line 582 of file SgSearch.h.

References DepthFirstSearch(), and SG_INFINITY.

int SgSearch::DFS ( int  startDepth,
int  depthLimit,
int  boundLo,
int  boundHi,
SgVector< SgMove > *  sequence,
bool *  isExactValue 
) [private]

Depth-first search (see implementation).

Definition at line 369 of file SgSearch.cpp.

References DEPTH_UNIT, InitSearch(), m_aborted, m_currentDepth, m_foundNewBest, SearchEngine(), and SG_ASSERT.

Referenced by DepthFirstSearch(), and IteratedSearch().

virtual bool SgSearch::EndOfGame (  )  const [pure virtual]

Is the game over?

Referenced by SearchEngine().

virtual int SgSearch::Evaluate ( bool *  isExact,
int  depth 
) [pure virtual]

The returned value reflects the value of the position, with positive values being good for the current player (ToPlay).

Parameters:
isExact Return value, if set, the value is exact, even if it is not a terminal positions and Generate would generate moves.
depth See SgSearch::Generate()
Returns:
The evaluation of the current position.

Referenced by CallEvaluate().

virtual bool SgSearch::Execute ( SgMove  move,
int *  delta,
int  depth 
) [pure virtual]

Return true if the move was executed, false if it was illegal and could not be played.

Parameters:
move 
delta The amount by which that move shall decrement the current depth. Normal is DEPTH_UNIT, but forcing moves may return a delta of zero to look deeper into one variation.
depth See SgSearch::Generate() (Execute could need to know the depth to reject moves depending on the depth that were originally generated, e.g. used in ExCaptureTask::Execute)

Referenced by CallExecute().

virtual void SgSearch::Generate ( SgVector< SgMove > *  moves,
int  depth 
) [pure virtual]

Generate moves.

Parameters:
moves The returned list is the set of moves to be tried. These moves will be tested for legality, so illegal moves can also be included if that speeds up move generation. If the empty list is returned, the evaluation function will be called with the same position right away (thus an evaluation done during move generation can be saved and returned from the move evaluation).
depth The remaining depth until a terminal node is reached (height > 0). Note that this is a fractional value: each move may be counted as less than one full move to look deeper in some variations. The value is expressed in DEPTH_UNIT rather than using float to be stored compactly in the hash table.

Referenced by CallGenerate().

virtual SgHashCode SgSearch::GetHashCode (  )  const [pure virtual]

Return the hash code for the current position.

Referenced by AddSequenceToHash(), LookupHash(), and StoreHash().

void SgSearch::GetStatistics ( SgSearchStatistics stat  ) 

Get the current statistics.

Can be called during search.

Definition at line 265 of file SgSearch.cpp.

References SgTimer::GetTime(), m_stat, m_timer, and SgSearchStatistics::SetTimeUsed().

virtual SgBlackWhite SgSearch::GetToPlay (  )  const [pure virtual]

Return the current player.

Referenced by CallExecute(), and SearchEngine().

const SgSearchHashTable * SgSearch::HashTable (  )  const

Definition at line 590 of file SgSearch.h.

References m_hash.

void SgSearch::InitSearch ( int  startDepth = 0  ) 

Initialize PrevMove, CurrentDepth and other variables so that they can be accessed when move generation/evaluation are called directly, not as part of a search.

Definition at line 163 of file SgSearch.cpp.

References SgVector< T >::Clear(), m_currentDepth, m_killers, m_moveStack, m_useKillers, MAX_KILLER_DEPTH, SgVector< T >::PushBack(), and SG_NULLMOVE.

Referenced by DFS(), and SgSearch().

int SgSearch::IteratedSearch ( int  depthMin,
int  depthMax,
int  boundLo,
int  boundHi,
SgVector< SgMove > *  sequence,
bool  clearHash = true,
SgNode traceNode = 0 
)

Calls DepthFirstSearch repeatedly with the depth limit starting at 'depthMin' and increasing with each iteration.

Stops when the problem is solved, meaning that a result that is definitely good for one of the players is reached, or when 'depthMax' is reached. The bound parameters are just passed to DepthFirstSearch. If node is not 0, then add the whole search tree below '*node'. The hash table is seeded with the sequence passed in, so that partial results from a previous search can speed up a re-search.

Definition at line 414 of file SgSearch.cpp.

References AddSequenceToHash(), SgSearchTracer::AppendTrace(), CheckDepthLimitReached(), SgVector< T >::Clear(), SgHashTable< DATA >::Clear(), DFS(), SgTimer::GetTime(), SgSearchTracer::InitTracing(), m_aborted, m_control, m_depthLimit, m_foundNewBest, m_hash, m_prevSequence, m_prevValue, m_reachedDepthLimit, m_stat, m_timer, m_tracer, SgVector< T >::NonEmpty(), SgSearchStatistics::NumNodes(), OnStartSearch(), SetAbortSearch(), SgSearchStatistics::SetDepthReached(), SG_ASSERT, SgSearchControl::StartNextIteration(), StartOfDepth(), StartTime(), StopTime(), SgSearchTracer::TraceIsOn(), and SgSearchTracer::TraceNode().

Referenced by IteratedSearch().

int SgSearch::IteratedSearch ( int  depthMin,
int  depthMax,
SgVector< SgMove > *  sequence,
bool  clearHash = true,
SgNode traceNode = 0 
)

Call IteratedSearch with window [-SG_INFINITY,+SG_INFINITY].

Definition at line 605 of file SgSearch.h.

References IteratedSearch(), and SG_INFINITY.

int SgSearch::IteratedSearchDepthLimit (  )  const

During IteratedSearch or CombinedSearch, this returns the current depth that's being searched to.

Definition at line 600 of file SgSearch.h.

References m_depthLimit.

bool SgSearch::LookupHash ( SgSearchHashData data  )  const [private]

Try to find current position in m_hash.

Definition at line 176 of file SgSearch.cpp.

References GetHashCode(), SgSearchHashData::IsValid(), SgHashTable< DATA >::Lookup(), m_hash, SG_ASSERT, and SgDebug().

Referenced by SearchEngine().

virtual std::string SgSearch::MoveString ( SgMove  move  )  const [pure virtual]

Convert move to string (game dependent).

Referenced by AddSequenceToHash(), and CallExecute().

bool SgSearch::NullMovePrune ( int  depth,
int  delta,
int  beta 
) [private]
void SgSearch::OnStartSearch (  )  [virtual]

Hook function called at the beginning of a search.

Default implementation does nothing.

Definition at line 189 of file SgSearch.cpp.

Referenced by DepthFirstSearch(), and IteratedSearch().

SgSearch& SgSearch::operator= ( const SgSearch  )  [private]

Not implemented.

SgMove SgSearch::PrevMove (  )  const

Indicates which move in the movelist at the previous level was executed.

This may be necessary if the value or moves at a position depend on the sequence leading to that position.

Definition at line 614 of file SgSearch.h.

References SgVector< T >::Back(), and m_moveStack.

SgMove SgSearch::PrevMove2 (  )  const

The move prior to the previous move.

Knowing both the last two moves is necessary to decide whether the current position is a seki, where it's best for both players to pass.

Definition at line 619 of file SgSearch.h.

References m_moveStack, and SgVector< T >::TopNth().

const SgSearchControl * SgSearch::SearchControl (  )  const

Definition at line 624 of file SgSearch.h.

References m_control.

int SgSearch::SearchEngine ( int  depth,
int  alpha,
int  beta,
SgSearchStack stack,
bool *  isExactValue,
bool  lastNullMove = false 
)
void SgSearch::SetAbortFrequency ( int  value  ) 

Definition at line 629 of file SgSearch.h.

References m_abortFrequency.

void SgSearch::SetAbortSearch ( bool  fAborted = true  ) 

Mark this search as aborted.

Will terminate next time AbortSearch gets called. Or mark search as not having been aborted (e.g. when minimizing area and first search succeeds but second one doesn't have enough time to complete).

Definition at line 634 of file SgSearch.h.

References m_aborted.

Referenced by IteratedSearch().

void SgSearch::SetHashTable ( SgSearchHashTable hashtable  ) 

Definition at line 595 of file SgSearch.h.

References m_hash.

void SgSearch::SetKillers ( bool  flag = true  ) 

Definition at line 639 of file SgSearch.h.

References m_useKillers.

void SgSearch::SetNullMove ( bool  flag = true  ) 

Definition at line 644 of file SgSearch.h.

References m_useNullMove.

void SgSearch::SetNullMoveDepth ( int  depth  ) 

Definition at line 649 of file SgSearch.h.

References m_nullMoveDepth.

void SgSearch::SetOpponentBest ( bool  flag = true  ) 

Definition at line 654 of file SgSearch.h.

References m_useOpponentBest.

void SgSearch::SetProbCut ( SgProbCut probcut  ) 

ProbCut.

Set the ProbCut bounds; pass 0 to disable ProbCut. Caller keeps ownership of probcut.

Definition at line 199 of file SgSearch.cpp.

References m_probcut.

void SgSearch::SetScout ( bool  flag = true  ) 

Definition at line 659 of file SgSearch.h.

References m_useScout.

void SgSearch::SetSearchControl ( SgSearchControl control  ) 

Search control.

Set the abort checking function; pass 0 to disable abort checking. Caller keeps ownership of control.

Definition at line 194 of file SgSearch.cpp.

References m_control.

virtual void SgSearch::SetToPlay ( SgBlackWhite  toPlay  )  [pure virtual]
void SgSearch::SetTracer ( SgSearchTracer tracer  ) 

Set tracer object.

Search object assumes ownership

Definition at line 664 of file SgSearch.h.

References m_tracer, and SG_ASSERT.

void SgSearch::StartOfDepth ( int  depthLimit  )  [virtual]

Called at start of each depth level of IteratedSearch.

Can be overridden to adapt search (or instrumentation) to current depth. Must call inherited.

Definition at line 880 of file SgSearch.cpp.

References m_aborted, m_tracer, SgDebug(), and SgSearchTracer::StartOfDepth().

Referenced by IteratedSearch().

void SgSearch::StartTime (  ) 

Starts the clock and clears the statistics.

Can be nested; only the outermost call actually does anything.

Definition at line 271 of file SgSearch.cpp.

References SgSearchStatistics::Clear(), m_stat, m_timer, m_timerLevel, and SgTimer::Start().

Referenced by DepthFirstSearch(), and IteratedSearch().

const SgSearchStatistics& SgSearch::Statistics (  )  const

Definition at line 360 of file SgSearch.h.

References m_stat.

void SgSearch::StopTime (  ) 

Stops the clock and clears the statistics.

Can be nested; only the outermost call actually does anything.

Definition at line 280 of file SgSearch.cpp.

References SgTimer::IsStopped(), m_timer, m_timerLevel, and SgTimer::Stop().

Referenced by DepthFirstSearch(), and IteratedSearch().

void SgSearch::StoreHash ( int  depth,
int  value,
SgMove  move,
bool  isUpperBound,
bool  isLowerBound,
bool  isExact 
) [private]

Store current position in hash table.

Definition at line 204 of file SgSearch.cpp.

References GetHashCode(), m_hash, SG_ASSERT, SgDebug(), and SgHashTable< DATA >::Store().

Referenced by SearchEngine().

virtual void SgSearch::TakeBack (  )  [pure virtual]

Takes back the most recent move successfully executed by Execute.

Referenced by CallTakeBack().

bool SgSearch::TraceIsOn (  )  const

Is tracing currently active?

Definition at line 219 of file SgSearch.cpp.

References m_tracer, and SgSearchTracer::TraceIsOn().

Referenced by AbortSearch(), CallExecute(), CallTakeBack(), NullMovePrune(), SearchEngine(), and TryMove().

SgSearchTracer * SgSearch::Tracer (  )  const

Definition at line 672 of file SgSearch.h.

References m_tracer.

bool SgSearch::TryMove ( SgMove  move,
const SgVector< SgMove > &  specialMoves,
const int  depth,
const int  alpha,
const int  beta,
int &  loValue,
int &  hiValue,
SgSearchStack stack,
bool &  allExact,
bool &  isCutoff 
) [private]
bool SgSearch::TrySpecialMove ( SgMove  move,
SgVector< SgMove > &  specialMoves,
const int  depth,
const int  alpha,
const int  beta,
int &  loValue,
int &  hiValue,
SgSearchStack stack,
bool &  allExact,
bool &  isCutoff 
) [private]

Definition at line 569 of file SgSearch.cpp.

References SgVector< T >::Contains(), SgVector< T >::PushBack(), and TryMove().

Referenced by SearchEngine().


Member Data Documentation

const int SgSearch::DEPTH_UNIT = 100 [static]

One DEPTH_UNIT corresponds to the default search depth for one move, in the internal representation of search.

Used for fractional ply extensions. E.g. extending from atari in Go may count as only 1/8 ply = DEPTH_UNIT/8. This way forced lines can be searched much deeper at a low nominal search depth.

Definition at line 247 of file SgSearch.h.

Referenced by AddSequenceToHash(), DFS(), SgProbCut::ProbCut(), SearchEngine(), and TryMove().

bool SgSearch::m_aborted [private]

True if search is in the process of being aborted.

Definition at line 490 of file SgSearch.h.

Referenced by Aborted(), AbortSearch(), DFS(), IteratedSearch(), SearchEngine(), SetAbortSearch(), StartOfDepth(), and TryMove().

Definition at line 519 of file SgSearch.h.

Referenced by AbortSearch(), and SetAbortFrequency().

Definition at line 515 of file SgSearch.h.

Referenced by AbortSearch(), IteratedSearch(), SearchControl(), and SetSearchControl().

int SgSearch::m_currentDepth [private]

The depth of the current position - number of moves from start.

Definition at line 469 of file SgSearch.h.

Referenced by CallExecute(), CallTakeBack(), CurrentDepth(), DFS(), InitSearch(), SearchEngine(), and TryMove().

int SgSearch::m_depthLimit [private]

Definition at line 471 of file SgSearch.h.

Referenced by DepthFirstSearch(), IteratedSearch(), and IteratedSearchDepthLimit().

bool SgSearch::m_foundNewBest [private]

Flag that new best move was found in current iteration.

Definition at line 493 of file SgSearch.h.

Referenced by DFS(), IteratedSearch(), and TryMove().

Killer heuristic.

Definition at line 513 of file SgSearch.h.

Referenced by InitSearch(), SearchEngine(), and TryMove().

Stack of all moves executed in search.

Used by PrevMove()

Definition at line 474 of file SgSearch.h.

Referenced by CallExecute(), CallTakeBack(), InitSearch(), PrevMove(), and PrevMove2().

How much less deep to search during null move pruning.

Definition at line 487 of file SgSearch.h.

Referenced by SearchEngine(), and SetNullMoveDepth().

The PV from the previous search iteration.

Definition at line 508 of file SgSearch.h.

Referenced by IteratedSearch().

int SgSearch::m_prevValue [private]

The search result from the previous iteration.

Definition at line 505 of file SgSearch.h.

Referenced by IteratedSearch().

Definition at line 517 of file SgSearch.h.

Referenced by SearchEngine(), and SetProbCut().

Keeps track of whether the depth limit was reached.

Definition at line 496 of file SgSearch.h.

Referenced by IteratedSearch(), and SearchEngine().

Definition at line 500 of file SgSearch.h.

Referenced by AbortSearch(), GetStatistics(), IteratedSearch(), StartTime(), and StopTime().

int SgSearch::m_timerLevel [private]

Definition at line 502 of file SgSearch.h.

Referenced by StartTime(), and StopTime().

Used to build a trace tree of the search for debugging.

Definition at line 466 of file SgSearch.h.

Referenced by AbortSearch(), CallExecute(), CallTakeBack(), CreateTracer(), DepthFirstSearch(), IteratedSearch(), NullMovePrune(), SearchEngine(), SetTracer(), StartOfDepth(), TraceIsOn(), Tracer(), and TryMove().

bool SgSearch::m_useKillers [private]

Definition at line 478 of file SgSearch.h.

Referenced by InitSearch(), SearchEngine(), SetKillers(), and TryMove().

bool SgSearch::m_useNullMove [private]

Use null move heuristic for forward pruning.

Definition at line 484 of file SgSearch.h.

Referenced by SearchEngine(), and SetNullMove().

Move best move from parent to front.

Definition at line 481 of file SgSearch.h.

Referenced by SearchEngine(), and SetOpponentBest().

bool SgSearch::m_useScout [private]

Definition at line 476 of file SgSearch.h.

Referenced by SearchEngine(), SetScout(), and TryMove().

const int SgSearch::MAX_DEPTH = 256 [static]

Remark: could make it 512 if deep ladder search a problem.

Definition at line 250 of file SgSearch.h.

Referenced by SgSearchValue::Depth(), SgSearchValue::KoLevel(), and SgSearchValue::SgSearchValue().

const int SgSearch::MAX_KILLER_DEPTH = 10 [static, private]

Definition at line 510 of file SgSearch.h.

Referenced by InitSearch(), SearchEngine(), and TryMove().

const int SgSearch::SG_INFINITY = numeric_limits<int>::max() [static]

Infinity for windowed searches.

Needs prefix SG_ even if not in global namespace, because there is a conflict with a global macro INFINITY.

Definition at line 255 of file SgSearch.h.

Referenced by DepthFirstSearch(), IteratedSearch(), NullMovePrune(), SgProbCut::ProbCut(), and SearchEngine().


The documentation for this class was generated from the following files:


Sun Mar 13 2011 Doxygen 1.7.1