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GoBensonSolver.h

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00001 //----------------------------------------------------------------------------
00002 /** @file GoBensonSolver.h
00003     Recognize safe stones and territories according to [Benson 1976].
00004     
00005     D.B. Benson. Life in the game of Go. Information Sciences, 10:17Ð29, 1976.
00006     Reprinted in Computer Games, Levy, D.N.L. (Editor), Vol. II, pp. 203-213,
00007     Springer Verlag, 1988. */
00008 //----------------------------------------------------------------------------
00009 
00010 #ifndef GO_BENSONSOLVER_H
00011 #define GO_BENSONSOLVER_H
00012 
00013 #include "GoBoard.h"
00014 #include "GoRegion.h"
00015 #include "GoStaticSafetySolver.h"
00016 
00017 //----------------------------------------------------------------------------
00018 
00019 /** Benson's classic algorithm for finding unconditionally alive blocks */
00020 class GoBensonSolver : public GoStaticSafetySolver
00021 {
00022 public:
00023     /** If regions = 0, creates its own */
00024     explicit GoBensonSolver(GoBoard& board, GoRegionBoard* regions = 0)
00025         : GoStaticSafetySolver(board, regions)
00026     {
00027     }
00028 
00029     /** Main function, compute safe points */
00030     void FindSafePoints(SgBWSet* safe);
00031 };
00032 
00033 //----------------------------------------------------------------------------
00034 
00035 #endif // GO_BENSONSOLVER_H


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