See GoBensonSolver.h.
Recognize safe stones and territories according to [Benson 1976].
See GoBlock.h.
A block contained in a GoRegionBoard.
See GoBoard.h.
Go board with basic board and blocks.
See GoBoardCheckPerformance.h.
Check performance of the GoBoard class.
See GoBoardHistory.h.
See GoBoardRestorer.h.
See GoBoardUtil.h.
GoBoard-related utility classes.
Opening book.
See GoChain.h.
A chain contained in a.
See GoEyeCount.h.
Upper and lower bounds on number of eyes and potential eyes.
See GoEyeUtil.h.
GoBoard eye-related utility classes.
See GoGame.h.
GoGame class, play and replay moves in a game tree.
Utils for Go GTP commands.
See GoGtpEngine.h.
GtpEngine with GoBoard, GoPlayer and GoGame.
See GoInfluence.h.
Simple functions for influence computation.
Initialization of module Go.
Fast ladder algorithm, computes ladders and snapbacks.
See GoMotive.h.
Enumerations GoMotive and GoModifier.
Class GoMoveExecutor.
Utility functions for Go trees.
See GoPlayer.h.
Player.
See GoRegion.h.
A GoRegion contained in a.
See GoRegionBoard.h.
A GoRegionBoard provides the connected components of a GoBoard.
See GoRegionUtil.h.
Utility functions for GoRegion and GoRegionBoard.
Class GoRules.
See GoSafetyCommands.h.
See GoSafetySolver.h.
Recognize safe territories using 1-vital and 2-vital definitions under alternating play from Martin Mueller's thesis [Mueller 95, p.
See GoSafetyUtil.h.
Utility functions for the static and search-based safety solvers.
Class GoSearch extends SgSearch.
Initial setup information for GoBoard.
See GoSetupUtil.h.
utilities to create setup information for GoBoard.
Specialization of SgSortedMoves for Go: move = SgMove, value = int.
See GoStaticLadder.h.
See GoStaticSafetySolver.h.
Recognize safe stones and territories statically.
See GoTimeControl.h.
Time management.
See GoTimeSettings.h.
Time settings for a Go game.
See GoUtil.h.
General Go related utility functions.