, including all inherited members.
| AdjacentToBlock(SgPoint anchor) const | GoRegion | |
| AdjacentToSomeBlock(const SgVector< SgPoint > &anchors) const | GoRegion | |
| AllBlockIsSafe() const | GoRegion | |
| AllEmptyAreLibs() const | GoRegion | |
| AllInsideLibs() const | GoRegion | |
| Blocks() const | GoRegion | |
| BlocksNonConst() | GoRegion | |
| BlocksPoints() const | GoRegion | |
| Chains() const | GoRegion | |
| CheckConsistency() const | GoRegion | |
| Color() const | GoRegion | |
| ComputeAndGetFlag(GoRegionFlag flag) | GoRegion | |
| ComputeBasicFlags() | GoRegion | |
| ComputedFlag(GoRegionFlag flag) const | GoRegion | |
| ComputedVitalForDepth(int depth) const | GoRegion | |
| ComputeEyeSpace() | GoRegion | [private] |
| ComputeFlag(GoRegionFlag flag) | GoRegion | |
| ComputeIs1Vital() const | GoRegion | [private] |
| ComputeMultipleBlockEyeSpace() | GoRegion | [private] |
| ComputeNakade() | GoRegion | [private] |
| ComputeSingleBlockEyeSpace() | GoRegion | [private] |
| Dep() const | GoRegion | |
| DoComputeFlag(GoRegionFlag flag) | GoRegion | |
| Find2ConnForAll() const | GoRegion | |
| Find2ConnForAllInterior(SgMiaiStrategy *miaiStrategy, SgVector< SgPoint > &usedLibs) const | GoRegion | |
| Find2FreeLibs(const GoChain *c1, const GoChain *c2, SgPoint *lib1, SgPoint *lib2) const | GoRegion | |
| Find2Mergable(GoChain **c1, GoChain **c2) const | GoRegion | |
| FindBlocks(const GoRegionBoard &ra) | GoRegion | |
| FindChains(const GoRegionBoard &ra) | GoRegion | |
| Fini() | GoRegion | [static] |
| GetDivideMiaiPairs(SgVector< SgMiaiPair > &pairs) const | GoRegion | |
| GetFlag(GoRegionFlag flag) const | GoRegion | |
| GetIPs(SgVector< SgPoint > *ips) const | GoRegion | |
| GoRegion(const GoBoard &board, const SgPointSet &points, SgBlackWhite color) | GoRegion | |
| Has2Conn() const | GoRegion | |
| Has2ConnForChains(const GoChain *c1, const GoChain *c2) const | GoRegion | |
| Has2IntersectionPoints(const SgVector< SgPoint > &usedLibs) const | GoRegion | |
| Has2IPs(const SgVector< SgPoint > &interiorEmpty, SgMiaiPair *ips) const | GoRegion | |
| Has2SureLibs(SgMiaiStrategy *miaiStrategy) const | GoRegion | |
| HasBlockLibs(const GoBlock *b) const | GoRegion | |
| HasLibForAllBlocks() const | GoRegion | |
| HasLibsForAllBlocks(int n) const | GoRegion | |
| HasLibsForBlock(const GoBlock *b, int n) const | GoRegion | |
| HealthyForSomeBlock(const SgVectorOf< GoBlock > &blocks) const | GoRegion | |
| InsideLibs(const GoBlock *b, SgVector< SgPoint > *libs) const | GoRegion | |
| InteriorBlocks() const | GoRegion | |
| InteriorEmpty(SgVector< SgPoint > *interiorEmpty, int maxNu) const | GoRegion | [private] |
| Invalidate() | GoRegion | |
| IsBoundaryBlock(const GoBlock *block) const | GoRegion | |
| IsCorridor() const | GoRegion | |
| IsInteriorBlock(const GoBlock *block) const | GoRegion | |
| IsSurrounded(const SgVectorOf< GoBlock > &blocks) const | GoRegion | |
| IsValid() const | GoRegion | |
| JointLibs(SgVector< SgPoint > *libs) const | GoRegion | |
| m_1vcDepth | GoRegion | [private] |
| m_bd | GoRegion | [private] |
| m_blocks | GoRegion | [private] |
| m_chains | GoRegion | [private] |
| m_color | GoRegion | [private] |
| m_computedFlags | GoRegion | [private] |
| m_eyes | GoRegion | [private] |
| m_flags | GoRegion | [private] |
| m_miaiStrategy | GoRegion | [private] |
| m_points | GoRegion | [private] |
| m_vitalPoint | GoRegion | [private] |
| MaxEyes() const | GoRegion | |
| MaxPotEyes() const | GoRegion | |
| MinEyes() const | GoRegion | |
| MinPotEyes() const | GoRegion | |
| OnAddStone(SgPoint p) | GoRegion | |
| OnRemoveStone(SgPoint p) | GoRegion | |
| Points() const | GoRegion | |
| PointsPlusInteriorBlocks() const | GoRegion | |
| ProtectedCuts(const GoBoard &board) const | GoRegion | [private] |
| ReInitialize() | GoRegion | |
| RemoveBlock(const GoBlock *b) | GoRegion | |
| ReplaceChain(const GoChain *old, const GoChain *newChain) | GoRegion | |
| ResetNonBlockFlags() | GoRegion | |
| s_alloc | GoRegion | [private, static] |
| s_free | GoRegion | [private, static] |
| Safe2Cuts(const GoBoard &board) const | GoRegion | |
| Set1VCDepth(int depth) | GoRegion | |
| SetBlocks(const SgVectorOf< GoBlock > &blocks) | GoRegion | |
| SetComputedFlag(GoRegionFlag flag) | GoRegion | |
| SetFlag(GoRegionFlag flag, bool value) | GoRegion | |
| SetToSafe() | GoRegion | |
| SomeBlockIsSafe() const | GoRegion | |
| StaticIs1VitalAndConnected() const | GoRegion | [private] |
| Write(std::ostream &out) const | GoRegion | |
| WriteID(std::ostream &out) const | GoRegion | |
| ~GoRegion() | GoRegion | |