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SpCapturePlayer.cpp

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00001 //----------------------------------------------------------------------------
00002 /** @file SpCapturePlayer.cpp
00003     See SpCapturePlayer.h */
00004 //----------------------------------------------------------------------------
00005 
00006 #include "SgSystem.h"
00007 #include "SpCapturePlayer.h"
00008 
00009 //----------------------------------------------------------------------------
00010 
00011 int SpCaptureMoveGenerator::Evaluate()
00012 {
00013     int numstones = m_board.NuCapturedStones();
00014     if (numstones == 0)
00015         return INT_MIN;
00016     else
00017         return numstones;
00018 }
00019 
00020 //----------------------------------------------------------------------------
00021 


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