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SpMinLibPlayer.h

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00001 //----------------------------------------------------------------------------
00002 /** @file SpMinLibPlayer.h
00003     Minimum liberty player - blocks with fewest liberties are most urgent. */
00004 //----------------------------------------------------------------------------
00005 
00006 #ifndef SP_MINLIBPLAYER_H
00007 #define SP_MINLIBPLAYER_H
00008 
00009 #include "SpSimplePlayer.h"
00010 #include "SpMoveGenerator.h"
00011 
00012 
00013 //----------------------------------------------------------------------------
00014 
00015 /** Tries to maximize minimum liberty of own minus opponent blocks. */
00016 class SpMinLibMoveGenerator
00017     : public Sp1PlyMoveGenerator
00018 {
00019 public:
00020     explicit SpMinLibMoveGenerator(const GoBoard& board)
00021         : Sp1PlyMoveGenerator(board)
00022     { }
00023 
00024     virtual int Evaluate();
00025 
00026     int LibertyMinimum(SgBlackWhite toplay);
00027 };
00028 
00029 //----------------------------------------------------------------------------
00030 
00031 /** Simple player using SpMinLibMoveGenerator */
00032 class SpMinLibPlayer
00033     : public SpSimplePlayer
00034 {
00035 public:
00036     explicit SpMinLibPlayer(const GoBoard& board)
00037         : SpSimplePlayer(board, new SpMinLibMoveGenerator(board))
00038     { }
00039 
00040     std::string Name() const
00041     {
00042         return "MinLib";
00043     }
00044     
00045     bool UseFilter() const
00046     { 
00047         return true; 
00048     }
00049 };
00050 
00051 #endif
00052 


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