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SpSafePlayer.h

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00001 //----------------------------------------------------------------------------
00002 /** @file SpSafePlayer.h
00003     Safe player */
00004 //----------------------------------------------------------------------------
00005 
00006 #ifndef SP_SAFEPLAYER_H
00007 #define SP_SAFEPLAYER_H
00008 
00009 #include "SpSimplePlayer.h"
00010 #include "SpMoveGenerator.h"
00011 
00012 //----------------------------------------------------------------------------
00013 
00014 /** Uses GoSafetySolver and one ply search.
00015     Strong in the end, random in the beginning */
00016 class SpSafeMoveGenerator
00017     : public Sp1PlyMoveGenerator
00018 {
00019 public:
00020     explicit SpSafeMoveGenerator(const GoBoard& board)
00021         : Sp1PlyMoveGenerator(board)
00022     { }
00023 
00024     int Evaluate();
00025 };
00026 
00027 //----------------------------------------------------------------------------
00028 
00029 /** Simple player using SpSafeMoveGenerator */
00030 class SpSafePlayer
00031     : public SpSimplePlayer
00032 {
00033 public:
00034     SpSafePlayer(const GoBoard& board)
00035         : SpSimplePlayer(board, new SpSafeMoveGenerator(board))
00036     { }
00037 
00038     std::string Name() const
00039     {
00040         return "Safe";
00041     }
00042 };
00043 
00044 //----------------------------------------------------------------------------
00045 
00046 #endif // SP_SAFEPLAYER_H
00047 


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